Monday, March 20, 2017

Unity vs UDK

One of the biggest debates most beginner game developers get into is which game engine they should start with.

Right from the beginning there is an easy tipping point.

Do you know how to program in either C# or JavaScript? Unity.

Do you know how to program in C++ or not at all? UDK.



The reason you should use UDK if you don't know how to program, is because UDK offers an in depth click and drag based programming system called Kismet.

With Kismet, you don't actually program at all. You simply drag components that you need from their tool bar list and then plug them into the other components that you are trying to make do something.

This system on its own will require you to watch some tutorials, but its simplistic and easy enough for a new game designer to pick up.

Beyond this first tipping point, there is a lot of pros and cons to both Unity and UDK, but hopefully if you don't know any programming you will be able to jump into UDK and start building games,
instead of getting bogged down by trying to rapidly learn a new programming language.

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