If you have your mobile game completed and ready to publish, then you are going to need to buy development licenses.
These licenses are what allow you to make your game downloadable from the Google Play Store and the iTunes App Store.
Tuesday, March 28, 2017
How to Place Ads on Mobile Games in Unity
If your game is finished with Unity and you are ready to place ads on your Android game, then this post will show you everything you need to know.
This is actually a fairly simple process, except that information on how to do it is scarce.
It took me over twelve hours of research, as well as trial and error in order to figure it out my first time.
Lucky you, because you now have this post to follow!
This is actually a fairly simple process, except that information on how to do it is scarce.
It took me over twelve hours of research, as well as trial and error in order to figure it out my first time.
Lucky you, because you now have this post to follow!
Monday, March 27, 2017
Jumpy Blocks Privacy Policy
In order to make this app entirely free for you, the user, non-intrusive banner ads have been placed along the top bar of the screen.
These ads are created by Google's AdMob program and any permissions asked at game start up will be given to AdMob and not the developer.
These permissions are simply to allow AdMob to create customized ads for you based on your personal interest that is found in your device usage data.
Again, none of your information is or will be provided to the developer.
These permissions are similar to the ones Facebook uses to provide you with relevant ads and videos on your timelines.
These ads are created by Google's AdMob program and any permissions asked at game start up will be given to AdMob and not the developer.
These permissions are simply to allow AdMob to create customized ads for you based on your personal interest that is found in your device usage data.
Again, none of your information is or will be provided to the developer.
These permissions are similar to the ones Facebook uses to provide you with relevant ads and videos on your timelines.
Thursday, March 23, 2017
Acknowledge Your Limitations
When you are starting to think about what kind of game you want to make it is important to first acknowledge what your limitations are.
This is a mistake a lot of new game designers fall into, because they immediately start trying to make the game they've always wanted to play.
This will set you up for heart ache and failure.
This is a mistake a lot of new game designers fall into, because they immediately start trying to make the game they've always wanted to play.
This will set you up for heart ache and failure.
Wednesday, March 22, 2017
Game Dev Competitions
Game development competitions can be extremely important when it comes to growing your brand, or expanding your resume to show AAA companies just what kind of skills you've got.
Most of the competitions have some sort of a time crunch that can be as little as 24-hours, or as long as 9 months!
If you are starting your game design career, then I would suggest you start with the shorter game jams.
Most of the competitions have some sort of a time crunch that can be as little as 24-hours, or as long as 9 months!
If you are starting your game design career, then I would suggest you start with the shorter game jams.
Unity Game Orientation
If you are making a mobile game inside of Unity, then you may need to set a specific orientation for your game.
This is a very easy process, but very little is posted about it online, so I wanted to make a quick post about it.
By default, Unity will allow your device to switch between landscape and portrait while playing your game. If your game is built with this intention and correct scaling settings, then you are done.
If this breaks, or simply doesn't feel right for your game, then follow these steps:
Monday, March 20, 2017
About Jumpy Blocks
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Available Free on Android and iOS in the App Store!!! |
About a week ago, I found myself playing an endless runner mobile game and it got me thinking.
I was spending about twenty minutes on it a day, but the game wasn't really fun except for the quick twitch moments that would only occur at random points late in a run.
I discovered what I loved most about the game was the quick paced decisions that I had to make during these small moments.
With that in mind, I began working on Jumpy Blocks right away.
Your First Game
If you are trying to get started with your first game idea, then you probably already know just how daunting of a task it could be.
The biggest problem you will face is going to be you.
You are not going to make your dream game on your first go, no matter how much time you spend on it.
You are not going to re-invent a genre or a mechanic.
Your first game is probably going to be down right terrible.
But this is a GREAT thing!
Unity vs UDK
One of the biggest debates most beginner game developers get into is which game engine they should start with.
Right from the beginning there is an easy tipping point.
Do you know how to program in either C# or JavaScript? Unity.
Do you know how to program in C++ or not at all? UDK.
Right from the beginning there is an easy tipping point.
Do you know how to program in either C# or JavaScript? Unity.
Do you know how to program in C++ or not at all? UDK.
Unity Remote 5 Guide
If you are like me, then you have discovered the powerful tool that is the Unity Remote app, only to realize that it doesn't work.
Don't worry, you are in the right place!
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