If you want to make great games then you have to play games all the time!
Sounds easy and like a dream come true right?
However, this doesn't mean only playing good games or AAA titles. Instead, you should be trying to always expand your experience and knowledge base of the vast genres of games out there.
If you only play FPS or RTS games, then you are limiting what types of mechanics and level design concepts you can draw from when designing your own games.
As a designer, you should think of your knowledge and skills as your toolbox. Every time you play a new game, you are looking for new tools that you can add to your toolbox.
Saturday, April 8, 2017
iOS Touch Controls Lagging
If you are making a game for both Android and iOS, then chances are that you've noticed a difference in usability.
This can be even more drastic in the Android market, as the number of devices and specs can range wildly from very good to paper weighty.
However, in terms of iOS devices, there is a known problem with touch controls in a Unity3D game.
I discovered this problem while working on Jumpy Blocks, a free mobile game that is now and available on Android and iOS.
I built the game for Android first, because it made testing each build easier due to not having to use Xcode, and then I ported the game to iOS.
On the Android side, the controls were perfect and there were no usability issues.
When I played the game on my iOS devices however, I got laggy and error prone responses from the touch controls.
This completely baffled me at first.
This can be even more drastic in the Android market, as the number of devices and specs can range wildly from very good to paper weighty.
However, in terms of iOS devices, there is a known problem with touch controls in a Unity3D game.
I discovered this problem while working on Jumpy Blocks, a free mobile game that is now and available on Android and iOS.
I built the game for Android first, because it made testing each build easier due to not having to use Xcode, and then I ported the game to iOS.
On the Android side, the controls were perfect and there were no usability issues.
When I played the game on my iOS devices however, I got laggy and error prone responses from the touch controls.
This completely baffled me at first.
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